Fafnir Fenra

Public Resale Avatar Project

Every aspect of this model, save from initial concept art, was done by me - including all model work, final texturing, rigging, animating and engine implementation (Unity for VRChat, proprietary engine for Second Life)

Facial animation was bone driven in SL and Unified Facial Blendshapes for VRChat. The VRChat version also had twist bones and working digitigrade legs, plus physbones for soft extremities like wings, ears and tail.

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