Hymir Hound
Public Resale Avatar Project
Every aspect of this model, from initial concept to final texturing, rigging, animating and engine implementation (Unity for VRChat, proprietary engine for Second Life) was done by me.
Modelling and rigging was done in Blender, texturing in 3DCoat and Photoshop.
It is worth to note that the VRChat version was done years later, and has a SIGNIFICANTLY more steep polygon budget per character - hence the suddenly redone topology.
Another note of interest is that Second Life does not support blendshapes, so all facial animation there was done with bone animation and a fully skinned face, with the typical realtime engine 4 bone weight group limitation. For VRChat I authored a full set of facial visemes.
































