Lost In Time

Mixed Reality Game Show

Junior CG Artist, The Future Group, 2017

Lost In Time was a Norwegian game show that aired on TV Norge March 25th 2017.

A world first, it was a massive 50 million USD adventure, creating interactive mixed reality technology, allowing the use of virtual production to transport contestants to different landscapes scattered across time and space, all based on UE4.

One of the novel goals of the show was to solve the “Second Screen Syndrome”, with an app containing games matching the challenges the contestants faced in the show, allowing viewers at home to compete during runtime, and win significant prizes.

Although virtual production is commonplace nowadays, no toolkits or turnkey solutions existed in 2017, and in many ways, this production served as the icebreaker for Epic’s foray into broadcast in subsequent years.

This was my first industry gig, where I was brought in on a project contract basis, and I primarily cut my teeth authoring surreal amount of environment props - two to three a day - for the assorted eras of the game show. I only worked on the high fidelity broadcast content, not the mobile apps.

Although I had no prior Unreal Engine experience, I quickly got up to speed, and was soon also put to task doing environment set dressing and asset lookdev in-engine, as well as touching up recorded motion platform animation sequences, and animating cinematic camera cuts.

After the show went live and the project concluded, I was immediately brought on board as a fulltime CG artist.

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